Adapun Materi yang akan kami berikan meliputi :
01. Introduction
- 0101 Welcome
- 0102 An Overview On 3ds Max
- 0103 Configuring 3ds Max For This Title
- 0104 About The Working Files
02. Getting Started
- 0201 The Production Process
- 0202 Traditional Art Concepts And Principles
- 0203 Using Reference Material
- 0204 Understanding 3D Space
- 0205 Improve Your Production Workflow
- 0206 The Help System
03. Interface Essentials
- 0301 The Interface
- 0302 Navigating The Viewports
- 0303 Setting Up How Things Are Measured
- 0304 Customizing The User Interface To Fit Your Work Style
- 0305 Useful Right Click Mouse Commands
04. Working With Files
- 0401 Starting From Scratch – The New And Reset Commands
- 0402 Opening, Importing And Merging Files
- 0403 Saving And Exporting Files
- 0404 Using Hold And Fetch
- 0405 The Summary Info And Object Properties
05. Working With Objects
- 0501 Selection Techniques
- 0502 Naming Objects
- 0503 Transformation Gizmo
- 0504 Moving Objects
- 0505 Rotating Objects
- 0506 Scaling Objects
- 0507 Coordinate Systems
- 0508 Introduction to Pivot Points
- 0509 Hiding and Freezing Object
- 0510 Cloning
- 0511 Grouping Objects
06. Creating Off The Shelf Geometry
- 0601 Creating Standard 3D Primitives – Part 1
- 0602 Creating Standard 3D Primitives – Part 2
- 0603 Creating Extended Primitive Objects
- 0604 Important Considerations When Drawing Lines
- 0605 Creating 2D Shapes
- 0606 Nesting Creating 2D Shapes
- 0607 Creating Architectural Objects – Part 1
- 0608 Creating Architectural Objects – Part 2
- 0609 Using Grids When Modeling
- 0610 Creating A Pencil Using Primitives
07. Specific Modeling Techniques
- 0701 Extruding Objects
- 0702 Lathing Objects
- 0703 Lofting Objects
- 0704 Boolean and ProBoolean Commands
- 0705 Box Modeling Techniques – Part 1
- 0706 Box Modeling Techniques – Part 2
- 0707 Project: Create Telescope – Part 1
- 0708 Project: Create Telescope – Part 2
- 0709 Paint Deformation
- 0710 Surface Normals
08. Project: Constructing A Room Using Multiple Modeling Techniques
- 0801 Creating The Bowling Pin And Ball
- 0802 Creating The Alley And Gutters
- 0803 Creating The Floor And Back Wall
- 0804 Creating The Alley Backboard
- 0805 Creating The Scoreboard
- 0806 Creating The Ball Return
09. Working at the Sub Object Level
- 0901 Sub Object Types
- 0902 Sub Object Selection
- 0903 Adding A Modifier Vs. Converting Down To Edit
- 0904 Moving, Rotating, And Scaling At The Sub Object Level
- 0905 2D Sub Object Modeling Commands
- 0906 3D Sub Object Modeling Commands – Part 1
- 0907 3D Sub Object Modeling Commands – Part 2
- 0908 Ignore Backfacing
- 0909 Using Soft Selection
10. Working With Modifiers
- 1001 Using The Modifier Stack
- 1002 Things To Know About The Stack
- 1003 Importance Of Modifier Order
- 1004 Applying Modifiers In The Middle Of The Stack
- 1005 How To Collapse The Modifier Stack
- 1006 Copying And Pasting Modifiers
- 1007 Freeform Deformation Modifiers
- 1008 Flex Modifier
- 1009 Hair And Fur Modifier
- 1010 The Noise Modifier
- 1011 Modifiers That Add And Reduce Geometry
- 1012 Adding Modifiers At The Sub Object Level
11. Materials And Mapping
- 1101 Building Materials – It Is More Than Just A Color!
- 1102 Slate Vs. Compact Material Editor
- 1103 The Material Editor Interface
- 1104 Controlling Main Body Color
- 1105 Adding And Controlling Shine
- 1106 Adjusting Transparency
- 1107 Using Self Illumination
- 1108 Applying Materials
- 1109 Retrieving A Material From A Scene
- 1110 Designing A Complex Material
- 1111 Bump Maps
- 1112 Opacity Maps
- 1113 Reflection Maps
- 1114 Editing A Materials Maps
- 1115 Building A Multi/Sub Object Material
- 1116 Mapping Coordinates – Part 1
- 1117 Mapping Coordinates – Part 2
- 1118 Sub Object Mapping
- 1119 Using Photoshop To Edit Maps
- 1120 Adding Materials To The Bowling Alley – Part 1
- 1121 Adding Materials To The Bowling Alley – Part 2
12. Lighting
- 1201 Comparing Real World And CG Lights
- 1202 Light Types In 3ds Max
- 1203 Omni Lights
- 1204 Spot Lights
- 1205 Shadow Maps
- 1206 Using Raytrace And Area Shadows
- 1207 Adjusting How Far A Light Shines
- 1208 Excluding Scene Objects From Light And Shadows
- 1209 Using A Projector Map In A Light
- 1210 Adding Volume Light
- 1211 The Light Lister
- 1212 Alley Lighting
13. Cameras
- 1301 Comparing Real World And CG Cameras
- 1302 Camera Types In 3ds Max
- 1303 Camera Viewport Navigation Controls
- 1304 Changing A Cameras Lens Length
- 1305 Using Depth Of Field To Control Focus
- 1306 Applying Motion Blur
- 1307 Adjusting A Cameras Clipping Planes
- 1308 Using A Cameras Safe Frame Feature
- 1309 Putting A Camera On A Path
- 1310 Having A Camera Travel Thru A Tunnel
- 1311 Locking A Camera Onto An Object
14. Animation
- 1401 Principles Of Animation
- 1402 Understanding The CG Animation Process
- 1403 3ds Max Animation Controls
- 1404 Using Auto Key To Animate
- 1405 Using Set Key To Animate
- 1406 Moving Keyframes
- 1407 Copying Keyframes
- 1408 Deleting Keyframes
- 1409 Using The Dope Sheet
- 1410 Using The Curve Editor
- 1411 Linking And Unlinking Objects
- 1412 Animating An Object Following A Path
- 1413 Using The Path Deform Modifier For Path Animation
- 1414 Alley Animation – Part 1
- 1415 Alley Animation – Part 2
15. Rendering
- 1501 Rendering Techniques
- 1502 Using Active Shade To Get Quick Render Updates
- 1503 Creating Previews Of An Animated Sequence
- 1504 Using The RAM Player
- 1505 Saving A Rendered Image Or Animation
- 1506 Loading Background Images For A Render
- 1507 Using Mental Ray And iRay
16. Special F/X
- 1601 Introduction To Particle Systems
- 1602 Adjusting Particle System Parameters
- 1603 Using The Wind Space Warp
- 1604 Having Gravity Affect A Particle System
- 1605 Deflecting Particles Using A Space Warp
- 1606 Creating Steam Using Particles
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